![]() ![]() TASVideos Resources for Sonic the Hedgehog for physics.BGM conversion: ftm2mid by hertzdevil and midi2pico by gamax92.Game engine: PICO-8 (also used for tilemap and chiptune editing).Leyn (komehara) - Programming, Sprite/SFX/jingle adaptation, BGM adjustments.danooct1 - 8-bit remixes of Sonic 3 BGMs for famitracker.In addition, you can download the background of the itch.io page below as "picosonic itch.io page background 4x.gif ".įull devlog on itch.io (contains summarized changes)įull changelog on GitHub (contains detailed changes) Credits However, please note that you will need a patched version of PICO-8, and must extract the cartridge files under your local PICO-8 carts folder (see README). p8.png cartridges directly, download the pico-sonic-p8.zip or pico-sonic-png.zip respectively. You can download the latest release below, and any released version on the repository Releases page. Some ugly sprite / sprite transitions and SFX too far from the original sounds.Scaling is slightly inconsistent as the tilemap is 1:1, but the Sonic sprites are slightly smaller than they should be (rocks in particular look very big).The stage feels a bit empty and too big due to the lack of items, enemies and hazards.Web version: high-pitched sounds in BGM do not convey the same as in desktop/cartridge versions.Web version: audio lag on Firefox on PC, audio crackling on Chrome (and other WebKit/Blink browsers) on Android.at the end of the stage intro (only memory reload has been patched on PICO-8 to be instant) The game pauses to switch to another cartridge, esp.The player cannot control the character until the stage intro is over (player can now skip stage intro by pressing O or X).Character can get stuck inside ground when landing on curves and inside loops (fixed).Retry from zero: restart stage losing emeralds collected so far.Warp to start: restart stage from beginning keeping collected emeralds.In the pause menu (toggled with Enter/Start), if you are in-game, you can select the following options: For instance, the Logicool Gamepad F310 had Open PICO-8 menu mapped to Right Trigger, so I remapped it to Start instead. If you gamepad mapping is not correct when playing with the native PC binaries, you can customize it with SDL2 Gamepad Tool and copy-paste the configuration line into sdl_controllers.txt in PICO-8's configuration directory. ![]() Restart current cartridge (title, intro, stage or stage clear sequence) (PICO-8 button O) Jump, Spin Dash (during Crouch) Here is the full input/action mapping: Keyboard If you're playing the web version, you can click on the gamepad icon on the right of the frame to see the virtual gamepad input mapping. Some enemies have been replaced by static obstacles, and most importantly some items have been replaced by emeralds that can be collected to make the stage more interesting. There are no enemies, hazards, rings nor item boxes. The game uses a custom map "streaming" system to allow a bigger map than PICO-8's standard tilemap. Scale is close to 1:1, but Sonic is slightly smaller (relatively to the environment) than in the original game. There is a single demo stage which covers the first part of Angel Island Act 1. Cinematic + stage intro before stage starts.There is also no timer (sorry speedrunners!). Sonic has all basic movements from Sonic 1 but lacks look up and double-jump powers (there are no item boxes for shields anyway). Sega Games Co., Ltd owns the Sonic the Hedgehog trademark and copyrights on the original assets. Pico sonic is a fan game distributed for free and is not endorsed by Sega. However, I do respect the (compressed) characters limit for each cartridge. Consider it a technical demo with some exploration challenge.ĭisclaimer: the game runs on a patched version of PICO-8 that doesn't have the original token count limitation. The project was started as a personal challenge and was meant to be a fully-fledged fan game, but I eventually dropped many features to focus on Sonic's main movements and the exploration of the stage. Various classic Sonic games were used as reference, including the 8-bit games (Game Gear and Master System), which have sprites closer to PICO-8's resolution and color palette, and the GBA titles, which have more clear-cut graphics. It features a simplified version of Angel Island Act 1 with some tweaks. Pico sonic is a partial demake of Sonic the Hedgehog 3 made with PICO-8. The 8 Pico Emeralds have been scattered! Sonic arrives on Pico Island, ready to collect them all! If you experience audio crackling when playing the web version on mobile with Chrome/Opera/Vivaldi, please try another browser like Firefox or download the standalone version. If you experience audio lag when playing the web version on PC with Firefox, please try another browser like Chrome/Opera/Vivaldi, or download the standalone version. ![]()
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